Tengo este error en game maker,
compile failed - please check the compile window for any additional information
-tengo game maker legal y todo, pero no se porque me pasa y me sale este msj, se exporta a android cuando se le da la gana y no moví ni un código, lo único que hice fue intentar agregar una extensión de googleplay, para ponerle publicidad pero como nunca use extensiones lo elimine, pero nunca agregue código ni nada por el estilo

Este juego lo subí a playstore normal : https://play.google.com/store/apps/details?id=com.companyname.inoker_cel

ME SALE LO SIGUIENTE
[spoiler]Create started: 15:54:59
CreateTargetExe Start: 15:54:59
"C:\Users\codarck\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /llvmSource="C:\Users\codarck\AppData\Roaming\GameMaker-Studio\YYC" /fU="C:\Users\codarck\AppData\Local\gm_ttt_72848\a60708.txt" /c /m=llvm-android  /config="Default" /tgt=8 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=1024 /mv=1 /iv=0 /rv=0 /bv=1767 /gn="inoker cel" /td="C:\Users\codarck\AppData\Local" /cd="C:\Users\codarck\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /optionsini="C:\Users\codarck\AppData\Local\gm_ttt_72848\gm_ttt_23995\inoker cel.ini" /o="C:\Users\codarck\AppData\Local\gm_ttt_72848\gm_ttt_23995" "D:\juegos game maker\inoker cel.gmx\inoker cel.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting s_balls to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ho1 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ho3 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ho4 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ho5 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ho2 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ja2 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ja1 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ja4 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ja5 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ja6 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting ja3 to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting s_ulti to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting s_fondo to Wav 16bit mono @ 44100Hz
*writing audio file s_balls.ogg...
*writing audio file ho3.ogg...
*writing audio file ho4.ogg...
*writing audio file ho1.ogg...
*writing audio file ho2.ogg...
*writing audio file ho5.ogg...
*writing audio file ja1.ogg...
*writing audio file ja2.ogg...
*writing audio file ja3.ogg...
*writing audio file ja4.ogg...
*writing audio file ja5.ogg...
*writing audio file ja6.ogg...
*writing audio file s_ulti.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Warning : resource sprite6_sprite6_0 rescaled from 1920,1080 to 960,540
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
Writing Chunk... AUDO
Using NDKDir = D:\ndk-sdk\android ndk\android-ndk-r10e
Using PlatformDir = D:\ndk-sdk\android ndk\android-ndk-r10e\platforms\android-14
Using ARMToolChain = D:\ndk-sdk\android ndk\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows
Using X86ToolChain = D:\ndk-sdk\android ndk\android-ndk-r10e\toolchains\x86-4.9\prebuilt\windows
Using MIPSToolChain = D:\ndk-sdk\android ndk\android-ndk-r10e\toolchains\mipsel-linux-android-4.9\prebuilt\windows
saving file C:\Users\codarck\AppData\Local\gm_ttt_72848\gm_ttt_23995\inoker cel.droid
Build for architecture - armv5

linking libyoyo.so
Build for architecture - armv7

linking libyoyo.so
Build for architecture - x86

linking libyoyo.so
Build for architecture - mips

linking libyoyo.so
Stats : GMA : Elapsed=44862.6602
Stats : GMA : sp=20,au=14,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=22,ro=4,da=0,ex=0,ma=26,fm=0x900448750820
cmd /c "subst Z: "C:\Users\codarck\Documents\GameMaker\Cache\inoker cel\Android_YYC\Default" && Z: && cd \com.companyname.inoker_cel && "C:\Users\codarck\AppData\Roaming\GameMaker-Studio\Android\runner\gradle\gradlew"  assembleRelease lint "


FAILURE: Build failed with an exception.

* What went wrong:
Task 'assembleRelease' not found in root project 'com.companyname.inoker_cel'.

* Try:
Run gradlew tasks to get a list of available tasks. Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 3.034 secs
cmd /c "subst /d Z:"

Lint Build report available at C:\Users\codarck\Documents\GameMaker\Cache\inoker cel\Android_YYC\Default/com.companyname.inoker_cel\build\outputs\lint-results.html
Create finished: 15:55:55
[/spoiler]
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Si antes te dejaba compilar, y ahora no, algo más habrás cambiado, por añadir y quitar una extensión, no es.

Has actualizado algo del SDK sin querer? Alguna modificación en la configuración (settings) del GM?

Qué configuración estás usando?