create:
[gml]
image_angle=direction
grid=mp_grid_create(0,0,room_width/30,room_height/30,30,30);
path=path_duplicate(pth_enemy)
mp_grid_add_instances(grid,bloque,true)
mp_grid_path(grid,path,x,y,lider_1a1.x,lider_1a1.y,true)
path_set_kind(path,1);
path_start(path,1,0,true)
[/gml]
step:
[gml]
image_angle=direction;
[/gml]
te daras cuenta que los mp_grid se crean por unica vez, consumen mucha memoria por eso usalos con cuidado...
[gml]
image_angle=direction
grid=mp_grid_create(0,0,room_width/30,room_height/30,30,30);
path=path_duplicate(pth_enemy)
mp_grid_add_instances(grid,bloque,true)
mp_grid_path(grid,path,x,y,lider_1a1.x,lider_1a1.y,true)
path_set_kind(path,1);
path_start(path,1,0,true)
[/gml]
step:
[gml]
image_angle=direction;
[/gml]
te daras cuenta que los mp_grid se crean por unica vez, consumen mucha memoria por eso usalos con cuidado...