[gml]
///Evento step del objeto
var near = instance_nearest(x, y, object_index);
var dist = distance_to_object(near); //Ésta es la distancia.
[/gml]
///Evento step del objeto
var near = instance_nearest(x, y, object_index);
var dist = distance_to_object(near); //Ésta es la distancia.
[/gml]