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Mensajes - kostra

346
Preguntas y respuestas / Re:no compila android
Noviembre 29, 2017, 09:32:52 PM
todo en minusculas, sin espacios ni caractres especiales ni numeros
347
Preguntas y respuestas / Re:no compila android
Noviembre 29, 2017, 06:29:33 PM
Ya lo hice, sigue igual, probé a compilar otro proyecto y todo bien, así que no es el java ni nada por actualizar
348
Preguntas y respuestas / Re:no compila android
Noviembre 29, 2017, 02:10:22 PM
he actualizado el primer código, no es eso, ya puse todo igual y sigue sin compilar
349
Preguntas y respuestas / no compila android [Solucionado]
Noviembre 29, 2017, 02:47:17 AM
con compiler normal (actualizado 1)
Create started: 14:05:19
"C:\Users\CPS Phil 1\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\CPS Phil 1\AppData\Local\gm_ttt_98636\a73948.txt" /c /m=android   /config="Default" /tgt=8 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=1024 /mv=1 /iv=0 /rv=0 /bv=1772 /gn="RandomBounce" /td="C:\Users\CPS Phil 1\AppData\Local" /cd="C:\Users\CPS Phil 1\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /optionsini="C:\Users\CPS Phil 1\AppData\Local\gm_ttt_98636\gm_ttt_87049\RandomBounce.ini" /o="C:\Users\CPS Phil 1\AppData\Local\gm_ttt_98636\gm_ttt_87049" "C:\Users\CPS Phil 1\Documents\MEGA\MHPprojects\RandomBounce.gmx\RandomBounce.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\CPS Phil 1\AppData\Local\gm_ttt_98636\gm_ttt_87049\RandomBounce.droid
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting snintro to Ogg with bit rate 192, quality 3, mono @ 44100Hz
Converting snjump to Wav 16bit mono @ 44100Hz
Converting snfail to Wav 16bit mono @ 44100Hz
*writing audio file snintro.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=13439,7687
Stats : GMA : sp=23,au=3,bk=0,pt=0,sc=5,sh=0,fo=4,tl=0,ob=27,ro=6,da=0,ex=1,ma=52,fm=0x900C09EC0860
cmd /c "subst Z: "C:\Users\CPS Phil 1\Documents\GameMaker\Cache\RandomBounce\Android\Default" && Z: && cd \com.mhplabs.randombounce && "C:\Users\CPS Phil 1\AppData\Roaming\GameMaker-Studio\Android\runner\gradle\gradlew"  assembleRelease lint "

Starting a Gradle Daemon, 1 incompatible and 1 stopped Daemons could not be reused, use --status for details
Incremental java compilation is an incubating feature.
The TaskInputs.source(Object) method has been deprecated and is scheduled to be removed in Gradle 4.0. Please use TaskInputs.file(Object).skipWhenEmpty() instead.
:com.mhplabs.randombounce:preBuild UP-TO-DATE
:com.mhplabs.randombounce:preReleaseBuild UP-TO-DATE
:com.mhplabs.randombounce:checkReleaseManifest
:com.mhplabs.randombounce:preDebugAndroidTestBuild UP-TO-DATE
:com.mhplabs.randombounce:preDebugBuild UP-TO-DATE
:com.mhplabs.randombounce:prepareComAndroidSupportMultidex101Library
:com.mhplabs.randombounce:prepareComAndroidSupportSupportV42311Library
:com.mhplabs.randombounce:prepareReleaseDependencies
:com.mhplabs.randombounce:compileReleaseAidl
:com.mhplabs.randombounce:compileReleaseRenderscript
:com.mhplabs.randombounce:generateReleaseBuildConfig
:com.mhplabs.randombounce:generateReleaseResValues
:com.mhplabs.randombounce:generateReleaseResources
:com.mhplabs.randombounce:mergeReleaseResources
:com.mhplabs.randombounce:processArmeabi-v7aReleaseManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processArmeabi-v7aReleaseResources
:com.mhplabs.randombounce:processArmeabiReleaseManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processArmeabiReleaseResources
:com.mhplabs.randombounce:processMipsReleaseManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processMipsReleaseResources
:com.mhplabs.randombounce:processUniversalReleaseManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processUniversalReleaseResources
:com.mhplabs.randombounce:processX86ReleaseManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processX86ReleaseResources
:com.mhplabs.randombounce:generateReleaseSources
:com.mhplabs.randombounce:incrementalReleaseJavaCompilationSafeguard
:com.mhplabs.randombounce:compileReleaseJavaWithJavac
:com.mhplabs.randombounce:compileReleaseJavaWithJavac - is not incremental (e.g. outputs have changed, no previous execution, etc.).
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Z:\com.mhplabs.randombounce\src\main\java\com\mhplabs\randombounce\Gamepad\Gamepad.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
:com.mhplabs.randombounce:mergeReleaseShaders
:com.mhplabs.randombounce:compileReleaseShaders
:com.mhplabs.randombounce:generateReleaseAssets
:com.mhplabs.randombounce:mergeReleaseAssets
:com.mhplabs.randombounce:transformClassesWithJarMergingForRelease
:com.mhplabs.randombounce:collectReleaseMultiDexComponents
:com.mhplabs.randombounce:transformClassesWithMultidexlistForRelease
:com.mhplabs.randombounce:transformClassesWithDexForRelease
Running dex in-process requires build tools 23.0.2.
For faster builds update this project to use the latest build tools.
:com.mhplabs.randombounce:compileReleaseNdk UP-TO-DATE
:com.mhplabs.randombounce:mergeReleaseJniLibFolders
:com.mhplabs.randombounce:transformNative_libsWithMergeJniLibsForRelease
:com.mhplabs.randombounce:processReleaseJavaRes UP-TO-DATE
:com.mhplabs.randombounce:transformResourcesWithMergeJavaResForRelease
:com.mhplabs.randombounce:validateSigningArmeabi-v7aRelease
:com.mhplabs.randombounce:packageArmeabi-v7aRelease
:com.mhplabs.randombounce:assembleArmeabi-v7aRelease
:com.mhplabs.randombounce:validateSigningArmeabiRelease
:com.mhplabs.randombounce:packageArmeabiRelease
:com.mhplabs.randombounce:assembleArmeabiRelease
:com.mhplabs.randombounce:validateSigningMipsRelease
:com.mhplabs.randombounce:packageMipsRelease
:com.mhplabs.randombounce:assembleMipsRelease
:com.mhplabs.randombounce:validateSigningUniversalRelease
:com.mhplabs.randombounce:packageUniversalRelease
:com.mhplabs.randombounce:assembleUniversalRelease
:com.mhplabs.randombounce:validateSigningX86Release
:com.mhplabs.randombounce:packageX86Release
:com.mhplabs.randombounce:assembleX86Release
:com.mhplabs.randombounce:compileReleaseSources
:com.mhplabs.randombounce:lintVitalRelease
:com.mhplabs.randombounce:assembleRelease
:com.mhplabs.randombounce:checkDebugManifest
:com.mhplabs.randombounce:prepareDebugDependencies
:com.mhplabs.randombounce:compileDebugAidl
:com.mhplabs.randombounce:compileDebugRenderscript
:com.mhplabs.randombounce:generateDebugBuildConfig
:com.mhplabs.randombounce:generateDebugResValues
:com.mhplabs.randombounce:generateDebugResources
:com.mhplabs.randombounce:mergeDebugResources
:com.mhplabs.randombounce:processArmeabi-v7aDebugManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processArmeabi-v7aDebugResources
:com.mhplabs.randombounce:processArmeabiDebugManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processArmeabiDebugResources
:com.mhplabs.randombounce:processMipsDebugManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processMipsDebugResources
:com.mhplabs.randombounce:processUniversalDebugManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processUniversalDebugResources
:com.mhplabs.randombounce:processX86DebugManifest
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:27:3-85:17 Warning:
application@android:label was tagged at AndroidManifest.xml:27 to replace other declarations but no other declaration present
Z:\com.mhplabs.randombounce\src\main\AndroidManifest.xml:28:5-36:16 Warning:
activity#com.mhplabs.randombounce.RunnerActivity@android:label was tagged at AndroidManifest.xml:28 to replace other declarations but no other declaration present
:com.mhplabs.randombounce:processX86DebugResources
:com.mhplabs.randombounce:generateDebugSources
:com.mhplabs.randombounce:incrementalDebugJavaCompilationSafeguard
:com.mhplabs.randombounce:compileDebugJavaWithJavac
:com.mhplabs.randombounce:compileDebugJavaWithJavac - is not incremental (e.g. outputs have changed, no previous execution, etc.).
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Z:\com.mhplabs.randombounce\src\main\java\com\mhplabs\randombounce\Gamepad\Gamepad.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
:com.mhplabs.randombounce:lint
Ran lint on variant debug: 55 issues found
Ran lint on variant release: 55 issues found
Wrote HTML report to file:///Z:/com.mhplabs.randombounce/build/outputs/lint-results-debug.html
Wrote XML report to file:///Z:/com.mhplabs.randombounce/build/outputs/lint-results-debug.xml
:com.mhplabs.randombounce:lint FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':com.mhplabs.randombounce:lint'.
> Lint found errors in the project; aborting build.

Fix the issues identified by lint, or add the following to your build script to proceed with errors:
...
android {
    lintOptions {
        abortOnError false
    }
}
...

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 2 mins 11.651 secs
cmd /c "subst /d Z:"

Lint Build report available at C:\Users\CPS Phil 1\Documents\GameMaker\Cache\RandomBounce\Android\Default\com.mhplabs.randombounce\build\outputs\lint-results.html
Create finished: 14:07:56



con YOYO compiler
Create started: 2:45:46
CreateTargetExe Start: 2:45:46
"C:\Users\CPS Phil 1\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /llvmSource="C:\Users\CPS Phil 1\AppData\Roaming\GameMaker-Studio\YYC" /fU="C:\Users\CPS Phil 1\AppData\Local\gm_ttt_15021\a36831.txt" /c /m=llvm-android  /config="Default" /tgt=8 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=1024 /mv=1 /iv=0 /rv=0 /bv=1772 /gn="RandomBounce" /td="C:\Users\CPS Phil 1\AppData\Local" /cd="C:\Users\CPS Phil 1\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /optionsini="C:\Users\CPS Phil 1\AppData\Local\gm_ttt_15021\gm_ttt_45740\RandomBounce.ini" /o="C:\Users\CPS Phil 1\AppData\Local\gm_ttt_15021\gm_ttt_45740" "C:\Users\CPS Phil 1\Documents\MEGA\MHPprojects\RandomBounce.gmx\RandomBounce.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
*writing audio file snintro.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
Writing Chunk... AUDO
Using NDKDir = C:\android-ndk-r15
Using PlatformDir = C:\android-ndk-r15\platforms\android-14
Using ARMToolChain = C:\android-ndk-r15\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64
Using X86ToolChain = C:\android-ndk-r15\toolchains\x86-4.9\prebuilt\windows-x86_64
Using MIPSToolChain = C:\android-ndk-r15\toolchains\mipsel-linux-android-4.9\prebuilt\windows-x86_64
saving file C:\Users\CPS Phil 1\AppData\Local\gm_ttt_15021\gm_ttt_45740\RandomBounce.droid
Build for architecture - armv5

Build for architecture - armv7

Build for architecture - x86

Build for architecture - mips

Stats : GMA : Elapsed=3763,2153
Stats : GMA : sp=23,au=3,bk=0,pt=0,sc=5,sh=0,fo=4,tl=0,ob=27,ro=6,da=0,ex=1,ma=52,fm=0x900C09EC0860
Create finished: 2:45:52


Alguien identifica qué es?, hace nada me compilaba bien
350
Intercambio / Necesito spriter para cosa facil
Noviembre 28, 2017, 10:21:04 PM
Tengo un juego donde manejas una pelota y me gustaría tener una gama de pelotas distintas, de futbol, basket, tenis, golf... frutas como naranja o limon, melon, sandia... cabezas arredondeadas como por ejemplo de personajes tipicos en rpg (caballero, ogro, demonio, etc..), el caso es que de base hay una pelota de 64x64 pixels, cualquier duda comenten, gracias... bueno, a ver si tengo suerte :B

PD: la maskara de colisión será redonda, pero si un skin necesita no ser tan redondo, no pasa nada si sobresale un poco :B
PD2: No money, Yes credit xd
351
Preguntas y respuestas / Re:Mover un objeto sobre el agua
Noviembre 26, 2017, 11:29:41 PM
if !place_meeting(obj_agua) {
    lo que haga el tiburón
    }
352
Preguntas y respuestas / Re:Efecto KnockBack
Noviembre 26, 2017, 11:06:31 PM
create:
knock = 0;

step:
if golpeado { //donde golpeado es la parte donde se produce el knockback (retroceso)
    if knock == 0 {
    knock = 1;
    velocidad *= -1; //velocidad lo cambias también a tu variable que tú uses
    alarm[0] = 10; //pongo 10 a ojo, lo que tarda en steps de hacer retroceso
    }

y en alarm[0]:
knock = 0;


PD: he respondido so high, asi que no estoy seguro de que funcionase eso y no me deje nada :B muá
353
Preguntas y respuestas / Re:Tiempo en Game Maker
Noviembre 26, 2017, 10:45:45 PM
puesdes hacer que escojan franja horaria y seria solo una variable, por ejemplo la variable "GTM" así solo tendrías que sumarle o restarte +1 +2 +3... -1 -2 -3... en vez de poner una hora para cada pais, pones la hora original GTM por ejemplo, exacta y se le sume o reste a la hora, el numero de la variable escogida al abrir el juego por primera vez.
355
Juegos en desarrollo / Re:/Dados100 - App de dados
Noviembre 17, 2017, 07:50:06 PM
Yno te olvides, nuevamente, de Güindous xDD :B
356
Juegos completos / Re:Minigolf: the game (Android)
Noviembre 17, 2017, 07:25:20 PM
a mi también me aparece en la principal, se llama Monogolf y varios de mis amigos están, muy, muy, MUY viciados
357
Juegos completos / Re:Megaspriter [Herramienta]
Noviembre 12, 2017, 03:39:22 PM
Es viejo claro y no tengo el editable, sino te lo pasaría, eres libre de robarme el 100% y comerciar con él si quieres jajajaja
358
UP! T_T
359
Propuestas y soporte / Re:aplicación de Comunidadgm
Octubre 26, 2017, 10:06:49 PM
de cuál opción hablas?, molaría una citación xD
360
Preguntas y respuestas / Colisión deslizar (físicas)
Octubre 26, 2017, 06:07:51 PM
Hola, no soy yo muy de box2D, Pasa que, tengo:

los dos objetos parent (dynamic/static) como en el tutorial (con sus respectivas colisiones en comment "Collision Detect")

tengo mi pato dinámico. Con la colisión circle bien puesta y emparentado con el dynamic XD



y tengo una pared emparentada en static:


La cosa es que, el pato se mueve con move_towards, entonces, si no marco solid a la pared el pato la traspasa, pero si le marco solid, colisiona pero se queda clavado y me gustaría que se deslizase T_T