aquí mi versión xD
[gml]image_angle = point_direction(x,y,mouse_x,mouse_y)
if image_angle >= 90 && image_angle < 270
image_yscale = -1;
else
image_yscale = 1;[/gml]
no hace falta ni tener 2 sprites
[gml]image_angle = point_direction(x,y,mouse_x,mouse_y)
if image_angle >= 90 && image_angle < 270
image_yscale = -1;
else
image_yscale = 1;[/gml]
no hace falta ni tener 2 sprites