Haz un objeto controlador
Obj_control
Create:
sonido=true
Step
If (instance_number(obj_0) == 5) and (sonido==true)
{
sonido=false;
sound_play(sound_victory);
}
Obj_control
Create:
sonido=true
Step
If (instance_number(obj_0) == 5) and (sonido==true)
{
sonido=false;
sound_play(sound_victory);
}