hola cuando el player2 pierde en el segundo round, player1 y player2 se vuelve invisibles e inmoviles, se crean clon1 y clon2. el chiste es que clon 1 y clon2 sean iguales a player 1 y player2 pero no puedo hacer que asi lo sean, pero el sprite no cambia
en step
if instance_exists(obj_p1clon)
{if (obj_p1clon.x < obj_p2clon.x)
{if image_xscale > 0 {image_xscale = -image_xscale}}
else
{if image_xscale < 0 {image_xscale = -image_xscale}}}
if instance_exists(obj_fatality)
{if(obj_fatality.x < obj_p2clon.x )
{if image_xscale > 0 {image_xscale = -image_xscale}}
else
{if image_xscale < 0 {image_xscale = -image_xscale}}}
if instance_exists(obj_celebrar)
{
if (obj_celebrar.x < obj_p2clon.x )
{if image_xscale > 0 {image_xscale = -image_xscale}}
else
{if image_xscale < 0 {image_xscale = -image_xscale}}}
if obj_player2.name=="Ryu"
{sprite_index=spr_ryu_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
if obj_player2.name=="newryu"
{sprite_index=spr_newryu_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
if obj_player2.name=="yokai"
{sprite_index=spr_yokai_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
if obj_player2.name=="subzero"
{sprite_index=spr_subzero_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
alguna idea
en step
if instance_exists(obj_p1clon)
{if (obj_p1clon.x < obj_p2clon.x)
{if image_xscale > 0 {image_xscale = -image_xscale}}
else
{if image_xscale < 0 {image_xscale = -image_xscale}}}
if instance_exists(obj_fatality)
{if(obj_fatality.x < obj_p2clon.x )
{if image_xscale > 0 {image_xscale = -image_xscale}}
else
{if image_xscale < 0 {image_xscale = -image_xscale}}}
if instance_exists(obj_celebrar)
{
if (obj_celebrar.x < obj_p2clon.x )
{if image_xscale > 0 {image_xscale = -image_xscale}}
else
{if image_xscale < 0 {image_xscale = -image_xscale}}}
if obj_player2.name=="Ryu"
{sprite_index=spr_ryu_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
if obj_player2.name=="newryu"
{sprite_index=spr_newryu_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
if obj_player2.name=="yokai"
{sprite_index=spr_yokai_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
if obj_player2.name=="subzero"
{sprite_index=spr_subzero_depre
default_image_speed = 0.5;
image_speed = default_image_speed;
image_xscale = 2;
image_yscale = 2;}
alguna idea