Si lo pudiste solucionar, seria bueno que comentes la solucion, para que los que tengan este problema lo puedan solucionar :D
Cita de: MaanuRP en Julio 23, 2011, 12:24:44 AM
Si lo pudiste solucionar, seria bueno que comentes la solucion, para que los que tengan este problema lo puedan solucionar :D
Bueno aqui esta
variables SET(en Create)
[gml]
//BASE
HP=30
MP=0
//SET
SWORD='AWOOD'
SHIELD='BWOOD'
ITEM='POTION'
//LEVEL
EXP=0
LV=0
//STATUS
STR=SWORD
DEF=SHIELD
MPOW=SWORD
MDEF=SHIELD
CURE=ITEM
LUCK=ITEM[/gml]
checker(STEP)
[gml]//WEAPON
if SWORD='AWOOD'
{Status.STR=5;Status.MPOW=0}
if SHIELD='BWOOD'
{Status.DEF=5;Status.MDEF=0}
if ITEM='POTION'
{Status.CURE=5;Status.LUCK=0}[/gml]
STATUS(DRAW)
[gml]draw_sprite(sprite2,0,x,y)
draw_text(x+34,y+4,Status.SWORD)
draw_text(x+34,y+33,Status.SHIELD)
draw_text(x+34,y+65,Status.ITEM)
draw_sprite(sprite6,0,0,0)
draw_text(9,8,'Health') draw_text(128,8,HP)
draw_text(9,28,'Magic') draw_text(128,28,MP)
draw_text(9,48,'Experience') draw_text(128,48,EXP)
draw_text(9,68,'Level') draw_text(128,68,LV)
draw_text(9,88,'Strenght') draw_text(128,88,STR)
draw_text(9,108,'Defense') draw_text(128,108,DEF)
draw_text(9,128,'Magic power') draw_text(128,128,MPOW)
draw_text(9,148,'Magic defense') draw_text(128,148,MDEF)
draw_text(9,168,'Cure') draw_text(128,168,CURE)
draw_text(9,188,'Luck') draw_text(128,188,LUCK)
[/gml]