Hola buenas tardes, Exporte a android y la app funciona perfectamente, pero cuando cambie el modulo ha android YYC
Me aparece todo eso, Ayudaaa porfabor :C
Create started: 08:43:31 p. m.
CreateTargetExe Start: 08:43:31 p. m.
"C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /llvmSource="C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC" /fU="C:\Users\neto romero\AppData\Local\gm_ttt_71568\a30870.txt" /c /m=llvm-android /config="Default" /tgt=8 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=1024 /mv=1 /iv=0 /rv=0 /bv=1763 /gn="rnetvszombies" /td="C:\Users\neto romero\AppData\Local" /cd="C:\Users\neto romero\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /optionsini="C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\rnetvszombies.ini" /o="C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170" "C:\Users\neto romero\Dropbox\rnetvszombies.gmx\rnetvszombies.project.gmx"
Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
*writing audio file c:\users\neto romero\appdata\local\gm_ttt_71568\gm_ttt_68170\snd_ak.ogg...
*writing audio file c:\users\neto romero\appdata\local\gm_ttt_71568\gm_ttt_68170\snd_reload.ogg...
*writing audio file c:\users\neto romero\appdata\local\gm_ttt_71568\gm_ttt_68170\snd_caja.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
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Writing Chunk... AUDO
Using NDKDir = C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b
Using PlatformDir = C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14
Using ARMToolChain = C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows
Using X86ToolChain = C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\toolchains\x86-4.9\prebuilt\windows
Using MIPSToolChain = C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\toolchains\mipsel-linux-android-4.9\prebuilt\windows
saving file C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\rnetvszombies.droid
Build for architecture - armv5
In file included from C:/Users/neto romero/Documents/GameMaker/Cache/rnetvszombies/Default/Scripts/rnetvszombies.vars.cpp:1:
In file included from C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
-g -target armv5te-none-linux-androideabi -Wl,-soname,"C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\armeabi\libyoyo.so" -shared --sysroot="C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm" -Wl,--whole-archive "C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\armeabi\libyoyo.a" "C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android\armv5\lib\libyoyo.a" -Wl,--no-whole-archive "C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\sources\cxx-stl\stlport\libs\armeabi\libstlport_static.a" -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows\lib\gcc\arm-linux-androideabi\4.9.x" -Wl,--no-undefined -Wl,-z,noexecstack -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm\usr/lib" -lGLESv1_CM -ldl -llog -lz -L"C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android\armv5\lib" -lc -lm -o "C:\Users\neto romero\AppData\Local\3but55mr.jmd"
Build for architecture - armv7
In file included from C:/Users/neto romero/Documents/GameMaker/Cache/rnetvszombies/Default/Scripts/rnetvszombies.vars.cpp:1:
In file included from C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
-g -target armv7-none-linux-androideabi -Wl,-soname,"C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\armeabi-v7a\libyoyo.so" -shared --sysroot="C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm" -Wl,--whole-archive "C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\armeabi-v7a\libyoyo.a" "C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android\armv7\lib\libyoyo.a" -Wl,--no-whole-archive "C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\sources\cxx-stl\stlport\libs\armeabi-v7a\libstlport_static.a" -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows\lib\gcc\arm-linux-androideabi\4.9.x" -Wl,--no-undefined -Wl,-z,noexecstack -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-arm\usr/lib" -lGLESv1_CM -ldl -llog -lz -L"C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android\armv7\lib" -lc -lm -o "C:\Users\neto romero\AppData\Local\3logreai.tfj"
Build for architecture - x86
In file included from C:/Users/neto romero/Documents/GameMaker/Cache/rnetvszombies/Default/Scripts/rnetvszombies.vars.cpp:1:
In file included from C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-x86\usr\include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-x86\usr\include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
-g -target i686-none-linux-android -Wl,-soname,"C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\x86\libyoyo.so" -shared --sysroot="C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-x86" -Wl,--whole-archive "C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\x86\libyoyo.a" "C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android\x86\lib\libyoyo.a" -Wl,--no-whole-archive "C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\sources\cxx-stl\stlport\libs\x86\libstlport_static.a" -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\toolchains\x86-4.9\prebuilt\windows\lib\gcc\i686-linux-android\4.9.x" -Wl,--no-undefined -Wl,-z,noexecstack -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-x86\usr/lib" -lGLESv1_CM -ldl -llog -lz -L"C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android" -lc -lm -o "C:\Users\neto romero\AppData\Local\gqsvudhd.55s"
Build for architecture - mips
In file included from C:/Users/neto romero/Documents/GameMaker/Cache/rnetvszombies/Default/Scripts/rnetvszombies.vars.cpp:1:
In file included from C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-mips\usr\include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-mips\usr\include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
-g -target mipsel-none-linux-android -Wl,-soname,"C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\mips\libyoyo.so" -shared --sysroot="C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-mips" -Wl,--whole-archive "C:\Users\neto romero\AppData\Local\gm_ttt_71568\gm_ttt_68170\lib\mips\libyoyo.a" "C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android\mips\lib\libyoyo.a" -Wl,--no-whole-archive "C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\sources\cxx-stl\stlport\libs\mips\libstlport_static.a" -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\toolchains\mipsel-linux-android-4.9\prebuilt\windows\lib\gcc\mipsel-linux-android\4.9.x" -Wl,--no-undefined -Wl,-z,noexecstack -L"C:\Program Files (x86)\android-NDK-R12b\android-ndk-r12b\platforms\android-14\arch-mips\usr/lib" -lGLESv1_CM -ldl -llog -lz -L"C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\YYC\Android" -lc -lm -o "C:\Users\neto romero\AppData\Local\mfublume.inx"
Stats : GMA : Elapsed=115868.3083
Stats : GMA : sp=423,au=52,bk=17,pt=9,sc=7,sh=2,fo=13,tl=0,ob=238,ro=13,da=0,ex=1,ma=1823,fm=0x4FFD2AF4
cmd /c "subst Z: "C:\Users\neto romero\Documents\GameMaker\Cache\rnetvszombies\Android_YYC\Default" && Z: && cd \com.companyname.rnetgames && "C:\Users\neto romero\AppData\Roaming\GameMaker-Studio\Android\runner\gradle\gradlew" assembleRelease lint "
Incremental java compilation is an incubating feature.
:com.companyname.rnetgames:preBuild UP-TO-DATE
:com.companyname.rnetgames:preReleaseBuild UP-TO-DATE
:com.companyname.rnetgames:checkReleaseManifest
:com.companyname.rnetgames:preDebugBuild UP-TO-DATE
:com.companyname.rnetgames:prepareComAndroidSupportMultidex101Library
FAILURE: Build failed with an exception.
* What went wrong:
java.io.FileNotFoundException: Z:\.gradle\2.10\taskArtifacts\cache.properties (El sistema no puede encontrar el archivo especificado)
> Z:\.gradle\2.10\taskArtifacts\cache.properties (El sistema no puede encontrar el archivo especificado)
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 20.746 secs
cmd /c "subst /d Z:"
¿Te descargaste el ndk?. Se tiene que descargar ademas del sdk.
leete por aquí:
https://help.yoyogames.com/hc/en-us/articles/216753638-Setting-up-GameMaker-Studio-for-YoYoCompiler-Platforms (https://help.yoyogames.com/hc/en-us/articles/216753638-Setting-up-GameMaker-Studio-for-YoYoCompiler-Platforms).
Si no es eso, te recomiendo ir preguntando en yoyo, porque ni idea de aquellos errores relacionados con la compilacion a android, aúnque bueno uno nunca sabe a lo mejor tambien te responden aquí.
Pues ya Tengo Sdk, Ndk y JDk
Ya que los tuve que poner para que me compilara Android...
pero en Android YYC no :C
Bueno, esperare haber si alguno conoce al respecto, gracias...
SDK creo que la más reciente..
NDK tengo el 12
JDK 8u102